August, 2012

Using an entity component system in AS3
August 29th, 2012Game DevelopmentJames 2 Comments

An ECS is a process if creating your game objects by aggregating different parts into a unified whole. The parts are given to an entity so that systems can process them to do something meaningful or cool (like spawn a bucket of skulls). The end result is that your game objects (entities) are just a [...]